I have now added the reference lines for the topology.
I must say that it was very hard and frustrating tying to make sure that all the muscle lines were in the correct places, making sure that they all connected if my face shape was to change and to ensure that there was no triangles only quads as this would entail pinching. = (bad)
From looking at the past students work, I noticed that the ones that struggled the most were the students that did not spend a decent amount of time on there typology. Especially the ones that made it really complicated and did not spend time working out the simple routes and paths.
It took about 2 hours of work but I am very happy with the result. I then decided i wanted to see if you could recognize my face from just the reference lines??
As you can see I have kept lines to a minimal and made sure that I have avoided any 3 or 5 sided shapes that would cause me problems down the line with the polygon editing. Also as mentioned causing pinching and uneven surfaces, making face look unrealistic.
This was the result!! Now i would say that looks the spitting image of me if someone asked me in the street but ill let you decide what you think :P
The Amazing Blog of Daniel Reeve
The blog that you see before you is an online thinking place for all my University Work. Before you laugh most of it contains 3D work, which I would not call my best area of expertise!! I am a 2D Illustrator at heart but love to try out new stuff and see what else I can create.
My personal website DJR DESIGNS is in the navigation bar at the top, if you want to see some of my best work and designs. If not then carry on reading and discover how an amateur 3D designer works :D
My personal website DJR DESIGNS is in the navigation bar at the top, if you want to see some of my best work and designs. If not then carry on reading and discover how an amateur 3D designer works :D
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