After seeing what my head looked like without my spiky hair, I decided that I needed to find a way to make it. The reason for this is because it looks very computer generated and not realistic because I don't have a flat head. So when looking at the image this is the first thing that you notice instead of looking at the overall model.

I also decided to a stand for my head, I did not want my head to just be floating and wanted it to be within a scene that I will create soon. (Once again to make the image more realistic)













When I add the "Hair and Furr" Modifier to the face, it moves the material out of place and makes it impossible to move the angle into the correct place. The tiling stops working and it basically messes up the whole image that is wrapped around the face.
















I decided to try a different approach instead of adding the hair to the actual model itself, I had the idea to add the hair and furr modifier to a sphere within the model. Luckily because I have spiky hair it would come through the model and give the impression that it is growing from the model.















As you can see it gives the illusion of hair coming from the model, its not perfect but it looks better than just having a rounded head. Letting the user look more at the details on the face and the complexity in within the modeling and texture.

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