It was now time to create the side and back of the head and also the neck.













It was actually rather simple. By adding a sphere and attaching it to the model, then deleted the inner and rounded parts near the bottom (show above in red).

Then simply using the edge tool to pull out the polygons, shown with arrows. To form the neck and the side of the head which was then joint up to the sphere.




















The image above shows how all the polygons looked once they had been connected together and welded. I will eventually be making a hole for the ear but I filled in all the gaps for the time being as I was not sure where to ear would be located and what size it would be.











I have now completed the basic structure of the head (excluding the ear), it is actually starting to look like a real person with the turbo smooth modifier turned on.

These icons link to social bookmarking sites where readers can share and discover new web pages.
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google
  • Furl
  • Reddit
  • Spurl
  • StumbleUpon
  • Technorati