It was now time to create the side and back of the head and also the neck.
It was actually rather simple. By adding a sphere and attaching it to the model, then deleted the inner and rounded parts near the bottom (show above in red).
Then simply using the edge tool to pull out the polygons, shown with arrows. To form the neck and the side of the head which was then joint up to the sphere.
The image above shows how all the polygons looked once they had been connected together and welded. I will eventually be making a hole for the ear but I filled in all the gaps for the time being as I was not sure where to ear would be located and what size it would be.
I have now completed the basic structure of the head (excluding the ear), it is actually starting to look like a real person with the turbo smooth modifier turned on.
The Amazing Blog of Daniel Reeve
The blog that you see before you is an online thinking place for all my University Work. Before you laugh most of it contains 3D work, which I would not call my best area of expertise!! I am a 2D Illustrator at heart but love to try out new stuff and see what else I can create.
My personal website DJR DESIGNS is in the navigation bar at the top, if you want to see some of my best work and designs. If not then carry on reading and discover how an amateur 3D designer works :D
My personal website DJR DESIGNS is in the navigation bar at the top, if you want to see some of my best work and designs. If not then carry on reading and discover how an amateur 3D designer works :D
Archives
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2009
(25)
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October
(21)
- Final Finished Head
- Experimenting with lighting
- Setting up The Stage
- Attempt 2 of Adding Hair
- BMP Map
- Ear Texture, UVW MAPPING???
- Using 3D Studio Max 10!!
- UVW Mapping
- Lets get Hairy!!!
- Video of the Head
- Adding CREEEPY Eyes
- Making the Ear...
- Creating the Back of the Head
- Creating the Mouth
- Creating the Nose
- Forgetting to BLOG!!
- Symmetry
- Phantom of the Opera!!
- Flat Mask
- Line UP!!!!!
- 3D Studio Max Plates
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October
(21)
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