Welding Points

After all the lines had been created, I had to weld all the points. This was a case of going into the modifier tool, choosing vertex. Selecting 2 points that needed to be connected, moving them together and choosing the "Weld Option", there were allot of weld settings to choose from and problems that occurred.









1. By selecting the weld option, a box appears.
2. You are then given a "Weld Threshold", this basically means the higher the value the further away the points and how many points close that point will weld.

It took some playing with but you had to select a value that was high enough to connect all the vertex's, I had heard of problems of people finding that it had not welded correctly when trying to manipulate the points. So i went around and tugged on most of the points to ensure that they were successfully joined and would not make any holes.

Converting to Editable Polygon












Once everything had been welded, I simply right clicked on the shape and clicked "convert to editable polygon", which then essentially went round and filled the lines creating one big shape. But with all the points still attached so that it can be moved and bended to create a 3D face.

As you can see at the moment there is no 3D elements to the face, just simply a flat plane that is now editable. I will now move onto the next stage where I will need to pull all the points of the face outwards from the side view and using the side picture as a reference This will then start making the face 3Demionsional.

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