As i mentioned before this step was all about going through with the line tool making simple versions of my topology.
You can see from the image that i have not followed the topology down to a tee, this is because I have simplified areas down. (As mentioned in the tutorials) As certain details can be added later and will just make turning the planes into a 3d object harder.
Once all the planes have been made, they will then be welded together and turned into edited able polygons. Which will then be manipulated with the vertex points into a 3D version.
The Amazing Blog of Daniel Reeve
The blog that you see before you is an online thinking place for all my University Work. Before you laugh most of it contains 3D work, which I would not call my best area of expertise!! I am a 2D Illustrator at heart but love to try out new stuff and see what else I can create.
My personal website DJR DESIGNS is in the navigation bar at the top, if you want to see some of my best work and designs. If not then carry on reading and discover how an amateur 3D designer works :D
My personal website DJR DESIGNS is in the navigation bar at the top, if you want to see some of my best work and designs. If not then carry on reading and discover how an amateur 3D designer works :D
Archives
-
▼
2009
(25)
-
▼
October
(21)
- Final Finished Head
- Experimenting with lighting
- Setting up The Stage
- Attempt 2 of Adding Hair
- BMP Map
- Ear Texture, UVW MAPPING???
- Using 3D Studio Max 10!!
- UVW Mapping
- Lets get Hairy!!!
- Video of the Head
- Adding CREEEPY Eyes
- Making the Ear...
- Creating the Back of the Head
- Creating the Mouth
- Creating the Nose
- Forgetting to BLOG!!
- Symmetry
- Phantom of the Opera!!
- Flat Mask
- Line UP!!!!!
- 3D Studio Max Plates
-
▼
October
(21)
0 comments