I really did not want to use UVW mapping on the ear, as it caused me so many problems before.
















I managed to get a decent UVW map of the ear, so I was more open to making a UVW mapping. I then transferred this to photoshop, and then pasted the image of my ear over the top.




















The above image, was the image of my ear that I used. As i used this as a reference place all the curves and bulges should be in the same place.




















When I applied the material to the ear, it would only work when it was tiles loads. So basically my UVW mapping once again had failed to work, I spent hours with different methods trying to get the texture to work.















In the end I had to basically choose a color that matched the face, it does not look perfect but it is the best that I could come up with. Once there is lighting added and shadows, also if i successfully manage to add some hair using the hair and furr modifier. Then it should cover the ridge and make the head look better overall.

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